Ariz. Admin. Code § R3-12-206 - Other Games
A.
Tip-Em-Up Bottle. A concessionaire provides a player with a pole that has a
string attached to it at one end. A hoop or ring is attached to the other end
of the string. If the player, using this "fishing" pole with a hoop or ring,
raises a bottle lying on its side to an upright position, the player wins the
designated prize.
B. Hi-Striker. A
player, using a wooden or metal maul, strikes a lever that causes a metal
weight to rise on a guide line or track and ring a bell. If the player rings
the bell a predetermined number of times, the player wins the designated
prize.
C. Rope Ladder. A player
climbs a rope ladder that is anchored at both ends, but swivels. If the player
rings the bell or buzzer at the top of the ladder, the player wins the
designated prize.
D. Whac-A-Mole. A
player hits as many animated moles as possible with a rubber mallet in a five
hole target area. The animated moles pop up and down at random in the holes.
The first player to hit a predetermined number of moles wins the designated
prize.
E. Speed Bump Bowling. A
player rolls a bowling ball or similar ball over a hump in a track. If the
player rolls the ball to the other side of the hump and the ball remains there,
the player wins the designated prize.
F. Speedball Radar. A player throws a
specified number of balls past a radar device to establish the speed at which
the balls are thrown. This enables the player to estimate the speed of the
ball. If the player accurately estimates the speed of the last ball thrown, the
player wins the designated prize. A concessionaire shall ensure that the radar
device is mounted in a stationary position.
G. Horse Race Derby. A player advances a
horse by shooting or rolling a ball into a target area. The faster and more
skillfully the player shoots or rolls the ball into the target area, the faster
the player's horse will run. If the player's horse is the first to cross the
finish line, the player wins the designated prize.
H. Shuffleboard. A player pushes a specified
number of pucks down a shuffleboard alley to knock over pins at the end of the
alley. If the player knocks down all of the pins, the player wins the
designated prize.
I. Beanbag. A
player tosses or throws a specified number of beanbags or simulated beanbag at
cans, bottles, or other objects on a raised platform. If the player knocks one
or more objects off of the raised platform or tips one or more targets over,
the player wins the designated prize.
J. Soccer Kick. If a player kicks a soccer
ball through a hole in the target area, the player wins the designated
prize.
K. Pool Table. A player
using a pool cue and solid white cue ball is given a fixed number of chances to
shoot a fixed number of multicolored balls into targets or pockets on a pool
table. The number of chances and multicolored balls used is based on the type
of prize offered. The first shot is to break or separate the multicolored balls
from their racked position on the table. During the first shot, any
multicolored balls that strike targets or fall into pockets count toward the
player's total score. After the first shot, the player shall specify the
colored ball or balls and the target or pocket for the ball or balls. If, after
the first shot, the specified ball or balls do not strike the target or fall
into the pocket specified, the player loses the game. If the solid white cue
ball strikes a target or falls into a pocket on any shot, the player loses the
game. If the player shoots all balls on the table into the specified targets or
pockets using the allotted number of successive shots, the player wins the
designated prize. A concessionaire shall ensure that the pool table surface is
smooth, level, and in good repair.
L. Put Out The Light. A player drops five
metal plates measuring four inches in diameter onto a target surface measuring
six and 3/8 inches in diameter in an effort to completely cover the target
surface. The player drops the plates from a designated height, marked by an
electric beam that triggers a buzzer. The buzzer sounds to alert the player and
concessionaire of any height violation. If the buzzer sounds and the player
drops a plate, the player loses the game. Once dropped, plates are not moved
until the concessionaire makes a final determination of a winner. If the player
completely covers the surface with the plates, the player wins the designated
prize. The concessionaire may change surface and disk size in proportion to the
measurements listed above. These changes are subject to the approval of the
Arizona State Fair Games Inspector who shall rule on the requested changes
immediately.
M. Fisharama. A
concessionaire provides a player with a pole that has a string attached to it
at one end. A magnet is attached to the other end of the string. The player
uses the magnet to catch a predetermined target that is visually
distinguishable from other targets floating in a water-filled elliptic trough.
If the player catches the predetermined target, the player wins the designated
prize. The concessionaire shall ensure that the magnets can stick to and pick
up each of the potential targets.
N. Flipgame. A player propels an object into
a target by using a mechanical launching device. The player positions the
object on the launching device and then propels the object by striking the
device with a rubber mallet. If the player flips the object into the target,
the player wins the designated prize. The target may be stationary or
mobile.
O. Wacky Wire. A player
passes a metal wire with a minimum one-inch circular opening in the middle of
the wire down a curved wire moving clockwise during play. The player wins by
passing the wire down to the base of the moving curved wire without touching
the moving curved wire. A buzzer signifies any touch by a player.
Notes
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No prior version found.