Subpart 1.
Manufacturing standards for design and manufacture of electronic pull-tab
tickets, games, electronic pull-tab devices, and electronic pull-tab game
systems.
In addition to Minnesota Statutes, sections
349.12, subdivisions
lib, lie, and 12d; 349.1721, subdivision 4; and 349.211, subdivision 2a,
electronic pull-tab tickets, games, devices, and game systems must meet the
requirements contained in this part.
Subp. 2.
Initial screen required
features.
An initial screen displaying a main menu must show:
A. the manufacturer's logo;
B. the compulsive gambling hotline telephone
number;
C. all board-approved
electronic pull-tab games available for play; and
D. electronic linked bingo games, if
applicable.
Subp. 3.
Electronic pull-tab flare required features.
The following features are required on an electronic pull-tab
flare.
A. The base game flare must
contain the:
(1) manufacturer's name or
board-registered logo;
(2) game
name and serial number, which must be identical to the same information that
appears on the tickets in the deal;
(3) unique form number for that
game;
(4) ticket count;
(5) prize structure, including the quantity
of symbols or numbers for winning tickets by domination with their respective
winning symbol or number combinations. The prize amounts may not exceed the
limit under Minnesota Statutes, section
349.211;
and
(6) cost per play, not to
exceed the limit under Minnesota Statutes, section
349.211.
B. The bonus game flare must
contain the:
(1) manufacturer's name or
board-registered logo;
(2) game
name;
(3) ticket price;
(4) number of bonus plays;
(5) quantity and denominations of bonus
plays; and
(6) form
number.
C. The summary
flare must contain the:
(1) manufacturer's
name or board-registered logo;
(2)
game name;
(3) ticket
price;
(4) combined total quantity
and denominations of tickets and bonus plays; and
(5) form number.
D. If there is no bonus play, the base game
flare information is sufficient.
Subp. 4.
Electronic pull-tab ticket
required features.
The following features are required on an electronic pull-tab
ticket:
A. manufacturer's name or its
board-registered logo;
B. game
name, which must be identical to the game name on the flare for that
deal;
C. game serial number, which
must be a minimum of five and a maximum of eight characters, and must not be
repeated on gambling equipment of the same form number for 3-1/2 years from the
date of the manufacturer's invoice to the distributor. There must not be more
than one serial number in a deal;
D. unique form number for that
game;
E. cost per play, not to
exceed the limit under Minnesota Statutes, section
349.211;
F. quantity of winners in each tier, and the
respective winning numbers or symbols and prize amount;
G. ability to access the ticket and base
flare;
H. player account
balance;
I. primary and secondary
win indicators;
J. a defined area
on the face of the ticket for the windows or seals covering the numbers or
symbols; and
K. winning numbers or
symbols in a straight, consecutive pattern under the windows or seals.
For winning tickets, the symbol combination for each
denomination must be identical in the base game for all deals within that form
number.
A winning ticket that includes a bonus prize must not exceed
statutory prize limits under Minnesota Statutes, section
349.211.
Subp. 5.
Bonus
screen required features.
The following features are required on a bonus screen:
A. manufacturer's name or board-registered
logo;
B. game name;
C. form number;
D. seal or animation;
E. number of seals to select;
F. winning prize amounts; and
G. total win amount from bonus
prizes.
Subp. 5a.
Electronic multiple chance game features.
A. Electronic multiple chance games must
include a feature where the player must accept the prize or forfeit the prize
for a chance of a prize greater than, equal to, or less than the qualifying
winning ticket being forfeited.
B.
Electronic multiple chance games must indicate how a player makes a selection
on the screen showing the chance and that the chance may contain a prize
greater than, equal to, or less than the qualifying winning ticket. The chance
screen must provide for random selection of the chance.
C. Potential chance prizes must be available
as shown on the flare, which must state that chances may contain a prize
greater than, equal to, or less than the qualifying winning ticket.
Subp. 5b.
No simultaneous
play.
An electronic game device may be used to play an electronic
pull-tab game or an electronic linked bingo game. The electronic game device
must not allow for the purchase of an electronic linked bingo face from any
screen of an electronic pull-tab game.
Subp. 5c.
Electronic progressive
pull-tab game features.
The following features are required for an electronic
progressive pull-tab game:
A.
progressive pull-tab games must contain the same game name and form number, but
different serial numbers for each deal. Each deal in a progressive pull-tab
game must be designated as such;
B.
all tickets must be randomly distributed throughout all deals;
C. each ticket or each deal in an electronic
progressive pull-tab game must contribute to the progressive jackpot. The
contribution from ticket to ticket and from deal to deal toward the progressive
jackpot must be the same. When the progressive jackpot reaches the jackpot
amount listed on the flare, up to the prize limit contained in Minnesota
Statutes, section
349.211, subdivision
2a, no additional contribution may be made to the progressive
jackpot;
D. only the progressive
prize-winning ticket may be paid from the jackpot contribution prize
pool;
E. electronic progressive
pull-tab deals and games may not provide for an ideal prize payout of greater
than 85 percent of the ideal gross receipts; and
F. electronic progressive pull-tab deals may
not be commingled.
Subp.
6.
Application software.
All application software must be owned by the manufacturer.
Software developed by the manufacturer must also meet the requirements of this
subpart.
A. For purposes of this
subpart, application software is developed by the manufacturer if the
manufacturer designs the central system, database, user interface, the program
architecture, and programs the source code.
B. A licensed manufacturer may jointly
develop application software for an electronic linked bingo system or an
electronic pull-tab system with a licensed linked bingo game provider if the
jointly developed application software permits the operation of electronic
linked bingo or electronic pull-tab games on the same electronic linked bingo
or electronic pull-tab device.
C.
Any application software to be used by the manufacturer must be wholly owned
free and clear and without any further obligation or condition by any entity
other than the licensed manufacturer.
D. The electronic pull-tab game system
manufacturer must provide documentation establishing ownership of the
intellectual property rights to the entire game application software and
system.
Subp. 7.
Changes in software or hardware.
If there is any change in software or hardware by a
manufacturer, the manufacturer must assign a new version or code build number
and must submit the new software version or code build number to the board for
approval. The new version or code build number must be approved by a certified
independent testing laboratory.
Subp.
7a.
Same version; updates.
A manufacturer's electronic pull-tab devices must operate on
the same version of all installed software. When upgrading pull-tab device
software, all devices must be on the same version of all installed software
within three days of the first installed upgrade.
Subp. 7b.
Daily system close for
update.
All pull-tab game systems must automatically close and update
all site activity from the previous day to the central server by 2:30 a.m.
central standard time.
Subp.
8.
Electronic monitoring by board.
Electronic monitoring of the operation of the electronic
pull-tab system by the board will be limited to read-only access of transaction
logs and status of the system. The board is not allowed to alter any data or
game play.
Subp. 9.
Secured data transmission.
An electronic pull-tab game system must provide secured data
transmission to all participating locations.
Subp. 10.
Changes in version of system
or game.
A. If there is a change in the
version or code build number of a system or game, the manufacturer must assign
a new version or code build number for any changes or upgrades to the
electronic pull-tab system or game to indicate a change of the version or code
build number of the system or game according to standard practices.
B. Any changes to the electronic pull-tab
game or system must be approved by the director before the game or system is
placed into operation.
C. Any
changes in a version or code build number that have an effect on the outcome of
a previously approved game must be retested by a certified independent testing
laboratory.
Subp. 11.
Secure communication.
Connections between all components and access points of the
electronic game system must only be through the use of secure communication
protocols that are designed to prevent unauthorized access or tampering,
employing:
A. Advanced Encryption
Standard (AES) specifications as defined by the National Institute of Standards
and Technology (NIST); and
B. IEEE
802.11 standards contained in the Wi-Fi Protected Access II (WPA2)
authentication protocols.
Subp.
12.
Independent verification check.
The electronic pull-tab game system and all devices that
communicate with the electronic pull-tab game system must have the ability to
allow for an independent verification check of the system's software from an
authorized source approved by the board. The independent verification check
ability is required for all application software that the board determines may
affect the integrity of the game. The verification check must provide a means
for on-site and off-site field verification of the software and applicable
device to identify and validate the program. All Minnesota board-approved games
must be identical to the games presented to a certified independent testing
laboratory.
Subp. 13.
Electronic accounting data.
Electronic accounting data must be at least ten digits in
length and must be maintained in credit units equal to dollars and
cents.
Subp. 14.
Cash
and inventory verification.
The system must record value of cash in, tickets played,
credits won, credits played, cash out, and unredeemed credits.
Subp. 15.
Restricted
use.
A. Local and central servers and
electronic pull-tab devices must not be capable of being used as stand-alone
units for the purposes of engaging in any function or use not permitted by
these standards at any time.
B.
External ports on the device, if any, will be secured or disabled from
unauthorized use.
Subp.
16.
Memory backup.
Local and central servers must have nonvolatile backup memory
or its equivalent, which must be maintained in a secure compartment on each
local and central server for the purpose of storing and preserving a redundant
set of critical data which include:
A.
error corrections that may have occurred on electronic pull-tab devices or
local and central servers, such as an invalid PIN or a game
interrupt;
B. program error check
and verification and authentication of any mismatch;
C. recall of all wagers and other play
information associated with the last 100 plays on each device, including the
electronic pull-tab ticket and the serial number of the game;
D. electronic accounting data capturing the
record of transactions for electronic pull-tab devices in use for each local
and central server including:
(1) current
credits;
(2) electronic device and
game configuration data;
(3)
software state (the last normal state or last status before interruption);
and
(4) a log of the last 100
transactions on each device;
E. comprehensive checks of critical memory
for each device in operation following game initiation but prior to display of
game outcome to the player; an unrecoverable corruption of critical memory must
result in an error notification and cause all electronic pull-tab devices in
play to cease further function. An unrecoverable critical memory error report
must be immediately generated to the Gambling Control Board and must include
the name of the authorized person who performs any recapture or memory clear of
the local or central server;
F. the
system must have the ability to immediately, accurately, and securely cash out
all players who have funds in the system in the event of power or
communications network loss or other time of game or play interruption;
and
G. all game play records must
be kept for 3-1/2 years.
Subp.
17.
Randomization.
An electronic pull-tab game system must use randomizing
procedures in the distribution of electronic pull-tabs. The randomizing process
for each pull-tab game must take place prior to the use of the game at the
sales location. As used in this part, unless the context requires a different
meaning, "pull-tab position" means the first pull-tab dealt, second pull-tab
dealt, in sequential order. Any random number generation, shuffling, or
randomization of outcomes used in connection with an electronic pull-tab system
must be by use of a random number generation application that has successfully
passed standard tests for randomness and unpredictability as defined in part
7861.0210, subpart 44.
Subp. 18.
Game
information.
Prior to the commencement of an electronic pull-tab game, the
following data must be maintained and be viewable electronically on the
electronic pull-tab game system device:
A. a unique form number identifying each
game;
B. a description of the game
sufficient to categorize the game relative to other games;
C. the number of total electronic tickets in
the game;
D. the overall payout
percentage for the game and the number of electronic tickets at each award
amount;
E. the purchase price per
electronic ticket assigned to the game;
F. flare information listing quantity and
denominations of winning tickets for the base game and bonus games, and a total
for the game; and
G. bonus play, if
any.
Subp. 19.
Electronic pull-tab generation.
Upon request from a pull-tab device, the electronic pull-tab
system must display an electronic facsimile of a pull-tab ticket. Once
dispensed, such ticket must not be reused.
Subp. 20.
System testing at
sites.
The communications network system must be available for and
have the capability of being tested by the board on site.
Subp. 21.
Data access by board.
The system must include on-demand remote access at all times by
the board to all electronic reporting data without participation of the
manufacturer or the distributor.
Subp.
22.
Game status and auditing.
A. Only upon the game termination shall the
finite details of that game be revealed to the persons performing the game
audit or status check.
B. If an
audit or other game determination is conducted while a game is in play,
termination of the entire game must immediately occur. An audit or game
determination includes a determination of the individual prizes won or
individual prizes remaining to be won.
C. Daily reports will be made available to
the licensed organization's authorized personnel which contain data relating to
gross ticket sales and gross prizes paid on a per-game basis.
D. An electronic pull-tab game system must
allow for the early termination of games as determined by the licensed
organization's authorized personnel.
Subp. 23.
Game definition.
All game definition files must contain the following
information:
A. game ID;
B. game type;
C. game version;
D. manufacturer;
E. game name;
F. form number;
G. purchase price per electronic
ticket;
H. game ticket count;
and
I. prize values with an
associated index and frequency associated with how many of that particular
prize exist.
Subp. 24.
System security and access.
A.
The electronic pull-tab game system must be located in Minnesota and in a
secure location with limited, authorized access.
B. Any system elements that hold game data,
other than the electronic pull-tab devices, must be in a locked area or in a
locked case or compartment with access limited to designated
personnel.
C. The manufacturer must
register employees having authorized system access with the board.
D. The system must be in a secure location
and provide electronic security for the games against alteration, tampering, or
unauthorized access.
E. The system
must allow the board and other authorized state representatives real-time
access to data and equipment, including all accounting for sales, prizes, and
credits per device, per site.
Subp.
25.
Data alteration.
The electronic pull-tab game system must not permit the
alteration of any accounting or significant event log information that was
communicated from the electronic pull-tab device without board-approved access
controls. In the event financial data is changed, the electronic pull-tab
system must be able to produce an automated audit log documenting the:
A. data element altered;
B. data element value prior to
alteration;
C. data element value
after alteration;
D. time and date
of alteration; and
E. user log-in
of personnel that performed alteration.
Subp. 26.
Backup and recovery.
A. An electronic pull-tab system must have a
separate physical medium for securely storing games on the computer, which must
be backed up in real time by a backup medium.
B. A disaster recovery plan detailing the
system backup features including physical location for medium storage and
procedures for periodic testing and recovery must be provided to the board as a
condition of equipment approval.
C.
All data required to be available or reported by this provision must be
retained for a period of not less than 3-1/2 years.
D. All storage of critical data must use
error checking and be stored on a nonvolatile physical medium.
E. The database must be stored on redundant
media so that no single failure of any portion of the system would result in
the loss or corruption of data.
F.
In the event of a catastrophic failure when the electronic pull-tab game system
cannot be restarted in any other way, it must be possible to reload the
electronic pull-tab game system from the last viable backup point and fully
recover the contents of that backup, to consist of at least the following
information:
(1) all date and time indicators
associated with data failure and pull-tab game system reload;
(2) all accounting information;
(3) auditing information, including all open
games and the summary of completed games; and
(4) employee files with access
levels.
Subp.
27.
System access; password requirements.
A. The manufacturer must maintain password
access for the manufacturer; the distributor must maintain password access for
the distributor; and the organization must maintain password access for the
gambling manager and sellers.
B.
The operating system software and application software must have multiple
security access levels to control and restrict different classes of access to
the system. The accounts for the access levels must be unique when assigned to
the authorized personnel and only one user per account is allowed.
C. The manufacturer, the distributor, and the
organization must register employees with authorized system access with the
board.
D. The operating system
software and application software must provide comprehensive password security
or other secure means of ensuring data integrity and enforcing user permission.
It is required that:
(1) all programs and data
files must only be accessible via the entry of passwords, that will be known
only to the manufacturer, distributor, and gambling manager, based on
respective level-of-access criteria;
(2) the storage of passwords must be in an
encrypted, nonreversible form;
(3)
a program must be available that will list all registered users on the system
including their privilege level;
(4) the password must have a length of at
least six alphanumeric characters; and
(5) the system must automatically log out
after a period of inactivity in excess of five minutes.
Subp. 28.
System log-in and
log-out requirements.
System log-in and log-out requirements apply to manufacturers,
distributors, gambling managers, assistant gambling managers, and
sellers.
A. The operating system and
any local and central servers must have a password log-in with two level codes
comprising of a personal identification code and a personal password.
B. The system must include log-in and log-out
procedures for system and point of sale devices.
Subp. 29.
Time signature.
The time signature generated by the electronic device, the
local server, and the central server must be identical.
Subp. 30.
Electronic accounting and
reporting; record of daily system transactions.
A. One or more electronic accounting systems
must perform reporting and other functions in support of the electronic
pull-tab game system. The electronic accounting system must not interfere with
the outcome of any gaming function.
B. A permanent record of daily transactions
played on the electronic pull-tab system and device must be maintained by the
electronic pull-tab game system on a database other than on the local server.
The database and central server must be accessible to the Gambling Control
Board at all times.
Subp.
30a.
Point-of-sale system requirements.
A. The point-of-sale system used for the
conduct of electronic games must require entry of the sellers unique
identifying code to open the point-of-sale system.
B. The point-of-sale system must record the
unique identifying code of any person making any transaction at any time. The
user list naming each seller with the sellers unique identifying code must be
available on the manufacturers portal.
C. The point-of-sale system must be capable
of immediately producing an electronic game occasion report, using the
prescribed terminology, that includes the following information:
(1) electronic pull-tab gross
receipts;
(2) electronic linked
bingo gross receipts, if applicable;
(3) total electronic pull-tab prizes awarded
at premises;
(4) total electronic
linked bingo prizes paid at premises, if applicable;
(5) total value of credits
purchased;
(6) total value of
credits redeemed;
(7) electronic
net value of credits; and
(8) total
value of unredeemed credits.
D. The point-of-sale system may only include
game-related transactions.
Subp.
31.
Reporting requirements of electronic accounting
system.
The electronic pull-tab game system must provide the following
reports to the Gambling Control Board and the Department of Revenue.
A. An electronic pull-tab game report must be
available to the board on demand for each game currently in play. The report
must contain the following information:
(1) a
unique serial number identifying each game;
(2) a description of the game sufficient to
categorize the game relative to other games;
(3) the total number of electronic pull-tab
tickets in the game;
(4) the actual
payout percentage of the entire game;
(5) cost per electronic pull-tab ticket
assigned to the game;
(6) the time
and date that the game became available for play; and
(7) the location where the game is being
played.
B. An electronic
pull-tab game report must be available to the board on demand for each
completed game. The report must contain the following information:
(1) a unique serial number identifying each
game;
(2) a description of the game
sufficient to categorize the game relative to other games;
(3) the total number of unsold electronic
pull-tab tickets per game;
(4) the
total number of electronic pull-tabs purchased;
(5) prizes awarded;
(6) the time and date that the game became
available for play;
(7) net
receipts;
(8) the time and date
that the game was completed or removed from play;
(9) the location where the game was
played;
(10) the final payout
percentage of the game when removed from play; and
(11) the purchase price per electronic
pull-tab ticket assigned to the game.
C. Other electronic pull-tab game reports
that must be available to the board on demand are:
(1) active site reports:
(a) site name, address, and telephone
number;
(b) licensed organization
name and license number;
(c)
premises permit number and number of devices at site; and
(d) must be able to distinguish sites that
are not active;
(2)
revenue reports:
(a) daily activity by site,
by organization, and for all sites;
(b) site name and license number;
(c) premises permit number;
(d) number of devices in use at the
site;
(e) pull-tab tickets sold and
the gross receipts;
(f) prizes
awarded;
(g) net
receipts;
(h) payout
percentage;
(i) actual cash sales
(dollar amount);
(j) actual cash
redeemed (dollar amount); and
(k)
unredeemed cash credits;
(3) month-end reports for each site totaling
all daily sales activity, detail of all games closed during the month, and
status of games remaining in play;
(4) inventory reports:
(a) current site inventory, if any, including
games in play, unplayed games, and closed games; and
(b) month-end reports for each site showing
games received, put into play, and removed from play;
(5) games purchased, sold, and maintained by
distributor;
(6) real-time site
activity report with the ability to:
(a) view
live activity at site;
(b) view
each active device noting the device number, current credits, and game being
played; and
(c) view each
transaction with date and time stamp, including seller log-in and log-off,
device load, game play, device redeemed, and any malfunction;
(7) system user list:
(a) full name of sellers, assistant gambling
managers, and gambling managers;
(b) position (seller, assistant gambling
manager, gambling manager, distributor, manufacturer, or Gambling Control Board
investigator);
(c) site name,
organization name, or other description;
(d) user ID of all persons with system
access;
(e) access level;
and
(f) contact telephone number
and e-mail; and
(8)
point of sale reports. A sellers system access must be limited to the following
information within the end of shift reports and end of day reports:
(a) gross receipts;
(b) prizes paid; and
(c) net receipts.
D. Other statistical and activity
reports as required by the board and maintained by the manufacturer and the
distributor must be provided in a format prescribed by the board upon
request.
Subp. 32.
Test system and equipment.
Manufacturers must provide a test system and equipment to the
Gambling Control Board, at the manufacturer's expense, to test pending and
approved games.
Subp. 33.
Test software.
A. Manufacturers
must provide identical software to the board as part of system approval by an
independent testing laboratory and must disable the ability to write to the
hard drive.
B. Manufacturers must
allow regulatory test software to be added to an electronic game system to
verify approved product.
Subp.
34.
Electronic game system.
A. Each component of an electronic game
system must function as indicated by the communication protocol implemented by
the licensed manufacturer of the electronic pull-tab game system.
B. All communication between a server and the
electronic pull-tab devices must use authentication and encryption protection
employing Advanced Encryption Standard (AES) specifications as defined by the
National Institute of Standards and Technology (NIST) to provide secure
authentication of the device and the server, ensuring the integrity of the data
communicated, and for confidentiality.
C. The communicated data must be encrypted.
All systems must require virtual private network (VPN) or secure sockets layer
(SSL) encrypted tunneling protocols unless otherwise approved by the board. The
certified testing laboratory must examine each submitted electronic game system
to ensure that the proposed field configuration is secure. The certified
testing laboratory may provide additional security recommendations to maintain
the integrity of the configuration.
D. The electronic game system must be capable
of being tested by the board to verify approved product.
Subp. 35.
Electronic game system
security.
A. The electronic game system
security must be designed or programmed in such a way that it may only
communicate with authorized electronic devices using a nonbroadcasting
encrypted system.
B. The electronic
game system security must include the ability to automatically disable an
electronic pull-tab device if the device goes beyond a physical property
restriction at a sales location. The device must remain disabled until
reactivated at the point of sale.
C. The electronic game system must be secure
from all other site communication systems and users at a gambling
site.
Subp. 36.
Firewall protection.
Communications must pass through at least one application-level
firewall recognized by the certified testing laboratory. Alternative network
paths are allowed if equally protected by a firewall. The firewall application
must maintain an audit log of the following information and must disable all
communications if unauthorized access is detected:
A. all changes to configuration of the
firewall;
B. all successful and
unsuccessful connection attempts through the firewall; and
C. the source and destination IP addresses
and port numbers.
Subp.
37.
Remote access.
Where permitted by the board, remote access must authenticate
all computer systems based on the authorized settings or firewall application.
The following are additional requirements:
A. no unauthorized remote user administration
functionality;
B. no unauthorized
access to any database other than information retrieval using existing
functions;
C. no unauthorized
access to the operating system and application software; and
D. maintenance of an activity log that
includes:
(1) the IP address where any change
originated;
(2) log-in
name;
(3) time and date the
connection was made;
(4) duration
of connections;
(5) activity while
logged in, including the specific areas accessed and changes made;
and
(6) accurate time and date on
all components of each system at each site.
Subp. 38.
Prior board approval required
for electronic gambling equipment; conformance with standards for previously
approved electronic gambling equipment; independent laboratory testing required
for certain electronic gambling equipment.
This subpart applies to board approval of electronic gambling
equipment, conformance with standards for previously approved electronic
gambling equipment, and independent laboratory testing required for certain
electronic gambling equipment.
A.
Before the sale, lease, or distribution of any electronic gambling equipment in
Minnesota, a manufacturer must obtain prior board approval for the electronic
gambling equipment. The manufacturer must provide to the director at no charge
the following:
(1) the list of proposed
equipment in an electronic format or other format approved by the
board;
(2) the electronic pull-tab
games and flare information; and
(3) the electronic pull-tab game test system
and equipment to be used to determine compliance with this part.
B. Electronic pull-tab deals
submitted for approval of a new family of games proposed for production or
already in production but not yet approved for sale in Minnesota or new members
to a previously approved family of games must include:
(1) the front of the flare, prize pool board
if any, ticket for each game, and any cumulative or progressive jackpot
flare;
(2) the inside of the ticket
showing the symbols in the boxes and the win indicators;
(3) the winning and losing symbols;
(4) the payout structure; and
(5) for new members of a previously approved
family of games, the date when that family of games was previously approved by
the board.
C. Electronic
gambling equipment must be received by the board on or before the 15th day of
the month to ensure consideration at the board's meeting the following month.
The manufacturer must include information on any equipment that will be sold or
leased on an exclusive basis according to part
7864.0240, subpart 1a.
D. The board must notify the manufacturer in
writing no later than five days after a board meeting of the boards decision on
whether the product is approved for sale in Minnesota.
E. For changes to the payout structure or
ticket count for any approved game or for any game within a family of games,
the manufacturer must assign a new game form number and submit the game to the
board for approval before being offered for sale in Minnesota.
F. For changes to approved electronic
gambling equipment, the manufacturer must submit the changes to the director
for review and, if required by the director, the equipment must be submitted
for review and approval by the board. Electronic gambling equipment approved
prior to June 16, 2014, must become compliant within 180 days of June 16,
2014.
G. Within 14 days of receipt
of a deal, the director must notify the manufacturer in writing of the
director's decision to recommend approval or recommend denial of a game.
(1) The written notice of the director's
recommended denial must state the basis for the director's recommendation of
denial. Within 14 days of receipt of a notice of the director's recommended
denial, the manufacturer may request a contested case hearing under Minnesota
Statutes, chapter 14.
(2) The
written notice of the board's denial must state the basis for the board's
denial.
H. Manufacturers
are in compliance if the electronic gambling equipment is approved by the board
and is produced in compliance with the manufacturing standards prescribed in
this part. Once approved, a manufacturer may not change the equipment without
prior approval of the board, in compliance with this part.
The board may withdraw its approval if it determines that the
electronic gambling equipment was not manufactured in such a manner to be
tamper-resistant. If the board decides that its approval should be withdrawn,
the board will notify the manufacturer of its right to request a contested case
hearing under Minnesota Statutes, chapter 14.
I. Not later than December 31 of each
calendar year, a manufacturer must submit to the board, on a form prescribed by
the board, a list of all board-approved games that it intends to sell in
Minnesota. Any board-approved game not included on the manufacturer's list, or
any board-approved game that has not been played by a licensed organization in
Minnesota in the previous two calendar years, will be considered abandoned by
the manufacturer and will be removed from the board's approved games database.
Nothing in this subpart prohibits a manufacturer from voluntarily informing the
board at any time of an abandoned game. A voluntarily abandoned game may not be
provided by a manufacturer for play in Minnesota unless the game is reapproved
by the director. Abandoned games already uploaded for play by a licensed
organization before December 31 may continue to be played until the game is
closed.
J. Independent testing
requirements for electronic gambling equipment when required by the board shall
include a certification from a board-approved testing laboratory that the
electronic gambling equipment tested meets the manufacturing standards and
requirements as established in Minnesota Statutes and Minnesota Rules and in
conformance with game procedures as provided by the manufacturer. The
certification must include:
(1) a detailed
description of the equipment and related software applications that were
tested, including applicable model numbers of specific equipment and the
software version of the application used for testing;
(2) the specific reference to the standard
being tested and a statement that the equipment meets the standard;
and
(3) any additional findings or
issues of concern that might affect the performance or play of the
equipment.
K.
Independent testing of electronic gambling equipment includes:
(1) electronic pull-tab systems;
(2) electronic pull-tab devices;
(3) programmable electronic
devices;
(4) upgrades or changes to
previously approved and tested equipment;
(5) other technical hardware devices used in
conjunction with lawful gambling equipment; and
(6) software applications and version
upgrades used in conjunction with lawful gambling equipment.